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The Generator: 8 Color Presets

The Generator uses a three-stop color system. Every pixel interpolates between these stops based on signal intensity and distance from the hub.
StopPurpose
Signal BaseDarkest tone, faint trails, quiet zones
Signal BrightPrimary network color, well-traveled paths
Hub AccentBlended into the central hub and highest-intensity areas

Preset Table

PaletteBaseBrightAccentCharacter
Shumi Gold (default)#1A1408#D4A84B#D97757Warm amber, burnt orange
Emerald#061A0A#2ECC71#1ABC9CBioluminescent green
Violet#0D0815#9B59B6#E74C8BPurple-magenta neural glow
Ice#060D1A#5DADE2#AED6F1Cool blue, ethereal
Ember#1A0A04#E74C3C#F39C12Fire and molten gold
Toxic#0A1A04#39FF14#BFFF00Neon green, cyberpunk
Rose#1A0810#E91E63#FF6F91Pink-magenta, soft organic
Mono#0D0D0D#CCCCCC#FFFFFFGrayscale, raw topology

Custom Palettes

Click any of the three color pickers to define custom colors. Tips:
  • Keep Signal Base very dark (near black). It forms the void between trails.
  • Signal Bright is the primary color. Choose the most saturated, distinctive color first.
  • Hub Accent appears only at the center. Use it as a contrast pop.
  • High contrast between Base and Bright produces the most legible networks

The Stencil: 8 Palettes x 4 Formation Modes

Palettes

The Stencil uses a different palette set from the Generator, optimized for mascot compositions. Each palette defines mascot colors, background colors, and chromatic aberration tints.
PaletteMascot BrightBG BrightChromatic Tints
Ember#E0B860#9A8A55Warm orange / Cool cyan
Frost#70B0E0#507898Blue / Purple
Moss#88C870#608858Green / Yellow
Pearl#C0B8B0#807870Lavender / Mauve
Bloom#D880B8#906878Pink / Teal
Honey#E0C860#988850Gold / Blue
Tide#6888C0#506888Blue / Orange
Rust#C88060#8A6050Copper / Teal
Palette selection is seed-deterministic: seed % 8 selects the palette. Per-seed color drift applies ±8° hue, ±5 saturation, ±3 luminance shifts.

Formation Modes

ModeKeyRenderingCharacter
Ramp1ASCII char ramp (·:;=+*#%@)Classic Shumi look
Code2Code-style ASCII charactersMatrix / source code
Mold3Pixel-based smooth trailsOrganic mold, high fidelity
Hybrid4ASCII + pixel blendingLayered, textured

Texture Profiles

Both the Stencil and the Masked share the same 8 texture profiles (selected by Math.floor(seed / 8) % 8):
TextureSpeedDiffusionDepositCharacter
StandardMedium0.2512Warm baseline glow
CrystallineSlow0.1018Sharp veins, gem-like
SmokeFast0.458Ghostly dissolving haze
CoralSlow0.1814Dense branching networks
SilkFast0.306Thin delicate threads
ElectricVery fast0.1510Streaky lightning paths
FlowMedium0.424Wide flowing rivers
SporeMedium0.2016Tight clusters, bright nodes

The Masked: Fully Automatic

The Masked has no manual palette or mode controls. Everything is seed-determined:
  • Palette: seed % 8 → same 8 palettes as the Stencil
  • Texture: seed / 8 % 8 → same 8 texture profiles
  • Color drift: Per-seed hue/saturation/luminance shift
  • Parameter jitter: ±10% variation within each texture profile
This gives 64 base combinations (8 palettes × 8 textures), each with infinite color drift variation.

Same Seed, Three Looks

The same seed number will select the same palette and texture in the Stencil and the Masked, but the Generator uses its own independent color presets. The visual result differs because:
GeneratorStencilMasked
Palette sourceManual preset buttonsSeed-determinedSeed-determined
TextureFixed (user controls all params)Seed-determinedSeed-determined
Color driftNone (manual colors)Per-seedPer-seed
RenderingPixel-based signal mapASCII or pixel (4 modes)Pixel-based masking